Gloves Of Dexterity Pathfinder



Gloves

So Rogue 1 get weapon finesse and 3rd level your unarmored strikes will do damage from dexterity. The bonus here is 3 level of sneak damage 2 from rogue levels and 1 from ackomplished sneak attacker as a feat, and in pathfinder you get sneak on 8 out of 10 attacks as long as your not solo on a. Gloves of Dexterity: These thin leather gloves are very flexible and allow for delicate manipulation. They add to the wearer’s Dexterity score in the form of an enhancement bonus of +2, +4, or +6. Both gloves must be worn for the magic to be effective. Page 612: Healer's gloves' activation was unclear as to whether it was a healing effect. Change the activation effect to the following: 'You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. The gauntlets also lower the wearer’s Dexterity score by 2 points. Once the curse is activated, the gloves can be removed only by means of a remove curse spell, a wish, or a miracle. Construction Requirements gauntlet of rust, gloves of arrow snatching, glove of storing, gloves of swimming and climbing; Cost —.

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Aura moderate transmutation; CL 8th; Slot belt; Weight 1 lb.; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)

DESCRIPTION

This belt has a large silver buckle, usually depicting the image of a tiger.

The belt grants the wearer an enhancement bonus to Dexterity of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

CONSTRUCTION REQUIREMENTS

Gloves Of Dexterity PathfinderDexterity

Craft Wondrous Item, cat’s grace; Cost 2,000 gp (+2), 8,000 gp (+4), 18,000 gp (+6)


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